
They can usually be found holding a location, whether it be an objective building on a terror mission or simply a random map location. The police/military NPCs are armed with basic human weapons, and in some cases, grenades and heavy weapons. Equipment has been designed from the ground-up to work with the cover system, so everything from ballistic shields, flamethrowers and grenades to mechanised assault walkers will be available to ensure that dug-in troops can be shifted. As cover is directional rather than offering 360-degree protection, flanking maneuvers are one of the simplest methods to flush enemies out of their hiding places, but there are numerous other ways to deal with fortified positions. Players will find the extraterrestrials equally adept at utlising the avaiable cover, so they will need to find ways to deal with dug-in extraterrestrial forces. With extraterrestrial weapons often powerful enough to kill human soldiers outright, this allows a player to even the odds through intelligent use of the his surroundings. The battlefield cover system allows soldiers to use the scenery to their advantage, giving the player the opportunity to protect his soldiers rather than simply praying that incoming enemy fire misses its target. The largest innovation over our game's predecessors (aside from updated graphics), however, is the cover system, which adds a new tacical dimension to the game. Ports will be considered closer to release date, which is currently slated for Christmas 2010. Xenonauts will be single-player only and is presently only in development only for the PC. Gone are the near-future stylings of Xenonauts' forerunners, replaced by a militaristic Cold War setting and a retro-inspired art style. We have taken our franchise in a different direction, retaining the core mechanics that made the original so compelling but updating the settings and features of the game to fit in with the modern age. The result is a game that is neither a sequel to X-Com nor a remake. It is a labor of love for many of the team, all of whom are big X-Com fans, but we have decided to try and reinvent the game rather than recreate it.
XENONAUTS BASE ASSAULT SECRET DOORS SERIES
The game is heavily inspired by the classic X-Com series of strategy games that arrived in the mid-90s courtesy of the now-defunct Microprose. Missions will be interesting and varied too, with multiple victory conditions and occasional secondary objectives keeping the combat from becoming stale and repetitive. A battlefield cover system and fully destructible scenery means that every battle will unfold differently, while providing the player endless tactical possibilities. Advanced AI will keep the player challenged at every stage of the game, and with randomly generated battlefields for every mission and numerous distinctive alien races it will be impossible to guess what lies around a corner or on the other side of a door. There will be limitless replayability on offer. Humanity's very survival rests on your shoulders. This is strategy on a grand scale tactician, commander and quartermaster - you must master them all if you are to succeed in defeating the alien menace.

Build up your bases and manage your budgets carefully to keep your men and vehicles well-equipped and the aliens at bay, buying yourself enough time to research and unlock the secrets of the extraterrestrial technology. Battle the aliens with your interceptors in the skies above Earth, or attack them on the ground with your elite strike teams in tense turn-based squad combat. Xenonauts puts the player in control of an organization tasked with defending the planet against extraterrestrial invasion. Though distrustful, the major global powers reluctantly give their agents authority to operate in their territory and airspace. A clandestine organisation dubbed the 'Xenonauts' surfaces, claiming to have been preparing to defend the planet against alien incursion since its inception twenty years ago. Panic spreads across the globe, and nations struggle in vain to organise their ill-equipped militaries against the alien threat.


1 October, 1979: Extraterrestrial forces begin their invasion of Earth.
